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#Basilisk mac emulator hardfile softwareA less well-known emulator for a slightly less popular platform (68k macs) that still had a lot of software back then. On the other side, there was Basilisk II. While DOS emulation was pretty decent with a mouse-enabled shell, it still proved to be a tad clunky because of hard to use keyboard input and the fact that the iconic DOS 640×480 resolution didn’t really scale very nicely on the PSP’s screen (480×272). DosBox on PSP was a tad clunky to use when it came to keyboard input and it had one big flaw with Windows 9x anything written to disk wasn’t saved after quitting DosBox so it made doing anything on Windows 9x purely useless as it disappeared next time you used it on your PSP. While many people have fond memories of their old Windows games, DosBox on PSP barely booted Windows 9x let alone run fast enough to even play the most basic of games such as Hover! (a game that was bundled on the Windows 95 CD). The main choice for 90s computers was between two giants, Apple and Windows computers. Most of them are quite clunky, slow and overall painful to use and that was true for some 90s computer emulators on the PSP such as Bochs which was nothing more than a Proof Of Concept. #Basilisk mac emulator hardfile how toThat being said, most people would consider the presentation stark by modern standards and anyone who takes the time to actually learn how to use their software would find the features skimpy.Computer emulators have been a thing for quite a while on portable devices but they are rarely useful enough like say, console emulators. It also addressed the needs of most home and home office users, even considered in the current context. My favourite example are early versions of Clarisworks, where a stripped down installation could fit on a single floppy disk while offering a word processor, spreadsheet, database, paint program, vector illustration, and telecommunications software. I am not saying that bloat is always a good thing and I appreciate how much developers of the past could do so much with so little. When it improves accessibility and functionality, this "bloat" is a good thing. #Basilisk mac emulator hardfile codeMore features means more code and associated data, while optimization tends to focus upon speed at the expense of size. This virtually always produces a noticeably larger program. Modern software tends to support more languages and regional variations in how data (numbers, time, etc.) are represented. Other aspects of software will also influence its growth. ![]() Since people tend to notice the visual quality of software, whether it enhances the software or is pure cosmetics, it is not necessarily a bad thing. We shouldn't be surprised by Photoshop being 310 times larger. Software also tends to incorporate more graphical elements these days, thus adding more bulk. A graphics resource in a modern application can use an additional 4 to 32 times more memory just for colour. ![]() Even though Macintosh computers have always been known for their graphical interfaces and use in publishing, user interface elements did not always exploit increased colour depth in the early 1990's. Some of that bloat is legitimate, or at least dictated by consumer expectations.Ĭonsider graphics resources: modern screens typically 9 to 16 times as many pixels per square inch. ![]()
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